Skip to content

Recommended Amps

This section of the guide will explain the recommended amps that are very effective in one-shotting Thrax.

Amp Chart

Before explaining the optimal amps for one-shotting, here is a chart of the stats that each part of the amp give. Chart credit: u/SmallCranberry9376.

Amp Chart

Prisms

The precise rifle/sniper Prisms - Raplak, Cantic, Rahn - are very effective with headshots, but these require relatively good aim/accuracy from the player. The flamethrower Klamora Prism has a large hitbox so is more forgiving, but it still requires headshots for a decent TTK at level cap.

Scaffolds

The Phahd Scaffold does decent damage against Thrax Spectrals, and is notoriously good for self-reviving with Last Gasp due to the bouncing glaives providing multiple instances of damage per shot (especially effective when they get caught inside a Void bubble and repeatedly bounce on the same target). The Propa Scaffold can be timed to detonate at the end of a Thrax's Spectral animation, but its short range, inability to headshot, harsh falloff, and self knockback, can make it an inconvenient and not very effective choice.

Braces

For the best possible damage output, the Certus Brace is almost mandatory due to providing the best flat critical chance. When it comes to killing Spectral Thrax in short bursts of high damage, the other Braces don't offer helpful bonuses.

Comparison

A level 9999 Spectral Thrax Centurion has approximately 4,000,000 health. The damage output of various Amp parts across various Focus Schools is laid out below, to give you an idea of what your TTK will look like:

Attention:

Please read the focus school notes as it explains in general the information of each school abilities.

prism

RAPLAK PRISM x Certus Brace
58% base CC -- 162% CC with Onslaught active -- 2.6x Critical Multiplier
EO & EEMaduraiMaduraiUnairuZenurikNaramonVazarin
Focus School Damage BuffContamination WaveVoid StrikeCaustic Strike & Unairu WispNOTESAmp SpikeN/A
Orange Headshot8,628,08132,505,7923,620,0322,349,8463,620,0322,349,846
Yellow Headshot4,531,72817,073,0212,002,3921,299,7982,002,3921,299,798

Raplak Notes:

Hit-scan, single shot, long range

prism 1

RAPLAK PRISM x Certus Brace
54% base CC -- 151% CC with Onslaught active -- 2.2x Critical Multiplier
EO & EEMaduraiMaduraiUnairuZenurikNaramonVazarin
Focus School Damage BuffContamination WaveVoid StrikeCaustic Strike & Unairu WispNOTESAmp SpikeN/A
Orange Headshot3,523,459(3x = 10,570,377)13,274,427 (3x = 39,823,281)1,463,254 (3x = 4,389,762)949,831 (3x = 2,849,493)1,463,254 (3x = 4,389,762)949,831 (3x = 2,849,493)
Yellow Headshot1,867,671 (3x = 5,603,013)7,036,341 (3x = 21,109,023)825,250 (3x = 2,475,750)535,689 (3x = 1,607,067)825,250 (3x = 2,475,750)535,689 (3x = 1,607,067)

Cantic Notes:

Hit-scan, 3-shot burst, medium range. Each hit rolls its own crit chance - will get a mixture of yellow and orange crits with each burst

prism 1

RAHN PRISM x Certus Brace
50% base CC -- 140% CC with Onslaught active -- 2x Critical Multiplier
EO & EEMaduraiMaduraiUnairuZenurikNaramonVazarin
Focus School Damage BuffContamination WaveVoid StrikeCaustic Strike & Unairu WispNOTESAmp SpikeN/A
Orange Headshot3,523,459(3x = 10,570,377)13,274,427 (3x = 39,823,281)1,463,254 (3x = 4,389,762)949,831 (3x = 2,849,493)1,463,254 (3x = 4,389,762)949,831 (3x = 2,849,493)
Yellow Headshot1,867,671 (3x = 5,603,013)7,036,341 (3x = 21,109,023)825,250 (3x = 2,475,750)535,689 (3x = 1,607,067)825,250 (3x = 2,475,750)535,689 (3x = 1,607,067)

Rahn Notes:

Projectile, automatic, long range

Focus School Notes:

  • Contamination Wave: Distilled Contamination will increase damage on nearby targets.
  • Void Strike: Damage varies depending on how much energy is available.
  • Caustic Strike & Unairu Wisp: Multiple Caustic Strike casts will give Unairu Wisps to nearby teammates.
  • Temportal Drag & Temporal Shot: Temporal Drag can no longer be applied to Spectral forms (RIP).
  • Amp Spike: Amp Spike requires at least 8x combo multiplier.
  • N/A (Vazarin): Vazarin has no way of increasing its Amp damage.